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Action Platformer

TODO: basically going over how to code something like Contra or Kero Blaster with a couple of levels, a camera, enemies.

Outline:

  • Moveable player
  • Firing
  • Basic enemy
  • Level - basic
  • More advanced enemy
  • Jumping & gravity & collision detection
  • Level - advanced w/ a tool
  • Level select & ancillary aspects